Sunday, February 27, 2011

Game Idea #7: Badges

High Concept: The player needs to collect as many badges as possible. Each badge gives them a single power. As they level up they get more badge slots. The entire game is about collecting, optimizing and having the best combo powers.

Platform: Facebook / XBLA Title


Why it needs to be made: Collect, collect, collect! People love things, people love more things! This game is about collecting things and getting powers. Fun!

Description: This game is all about being the best! The only way to be the best is to get all the badges! Every badge grants you a power. When you level up you get a new slot and a new place to add the badge. Badges grant all kinds of powers. They can be persistent effects like a damaging aura of fire, or they can be things that need to be activated like a double jump.

The player needs to explore the candy colored world to find all the badges! A thin story lays over the collecting dynamic because the whole game is about collecting, optimizing and collecting. Multiplayer levels pit players against one another by making them choose a badge combo and locking that in and running through a course.

Never again will you want to play another collection game. The direct effect of each badge combined with a platforming style game gives the player enough good input that they'll want to collect and use all the badges!  The feedback the player gets from using the badges will make him come back for more.

Why it will be fun: COLLECTING!

Final Notes: I'm tired and have jet lag. The game speaks for itself. Its meant to be a look at those super fun collect games.

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