Sunday, March 20, 2011

Game Idea #10: Forget

High Concept: Forget is a game about getting things wrong and forgetting what something actually is. Its also a party game!

Platform: Downloable console title for any console.

Why it needs to be made: Rather then to be profound or make money, this title is just a fun little thing. It needs to be made because its a simple idea, should be simple to create and fun.

Description: Players are shown an image, or told a statement. Above the image or statement is either a green REMEMBER or a red FORGET. Below the image is are two options. One correctly describes what is seen and the second is wrong. So for instance, the players might see 2+2= and they are told to Forget. Below 2+2 are two boxes that say 4 and 5. In order to get a point for forgetting the players click five.

Players take turns handing off the controller to the next person and either forgetting or remembering. As turns pass new rules get added. A time limit is added. The words Forget and Remember are taken away so its just a color , a timer, four boxes to choose from instead of two, telling the player to forget what the colors mean (so now green is forget and red is remember).

The game would be for one to four players and have online capability and leader boards.

Why it will be fun: Party games are fun! This game is unique in is approach to a quiz like game.

Sunday, March 13, 2011

Game Idea #9: Have You Got the Time?

High Concept: An altered reality game where players need to log in and submit info within a given amount of time or a certain time to get points.

Platform: ipod app, website

Why it needs to be made: This is an advert game, something that really seems to taking off in the game industry. I thought I'd try and make one, even though I'm very weary of the idea. Still, fun exercise, right?

Description: "Have You Got the Time?" is a game about surveys and dragons. Players play in a realm of monsters and magic. They can explore caves, fight battles, win the hearts of towns and all that great in genre kind of stuff. Battles will be turn based, there will be an in-depth story, cool items and all the fun stuff for free.

Like a social game, however, the player only has so many points to complete these tasks in a given day. If they want more points they can wait and accrue one every hour, or complete surveys for companies about their products and gain a significant bonus to points. If the player's complete a particular survey during a certain amount of time, however, they gain even more points and possibly bonus items/quests that can only be given after a survey.

This may seem a little annoying, which means the game would have to have some really stunning graphics, mechanics and story. Part of the fun would be to make a leaderboard to see what level your friends are at, look at their adventuring party and fight them. Of course, you do want one of the best swords in the game so you can beat them, right? Then just take this quick 20 question Niki survey and unlock it!

Why it will be fun: It will have all the addictive mechanics of a social game, plus other fun mechanics.

Final Notes: I feel kind of dirty after writing an idea like this...

Sunday, March 6, 2011

Game Idea #8: Bloodshed

High Concept: The player moves through different levels, fighting fantasy monsters. The game is a 3D fighting game and often times the player is asked to shed blood in order to complete a goal, but the game pushes and asks the player how far they'd go.

Platform: PC Title, really small Indie Game

Why it needs to be made: Violence appears in a lot of games and a whole lot of real life. Most people can be considered pacifists in real life, but who doesn't like playing GTA and driving on the sidewalk for a few moments? This game gives the violence, but asks the player if they want to go through with it.

Description: Bloodshed starts the player at a village under attack by orcs. You get some backstory about how this attack probably happened: resources the orcs want and now they're taking it. The town is burning and the anguished screams can be heard in the background.  It asks the player if fighting them is ok. If the player answers no, they are given a story about the orcs pillaging and finally burning the village and are taken back to the menu. If they click yes, they engage in bloody, fun combat.

The game progresses like this, but the situations become a little more morally grey. Before every new level the player gets backstory about what they are killing and why. They are given the same choices, continue to go forward or return to the main menu after being treated to an epilogue. Occasionally I want the set up story to just be a little wrong. Perhaps the when the player is asked to raid an orc town they discover that humans are in fact dragging them away to be slaves, but the story doesn't say that. These things would need to be found in game.

The game is meant to be one about morals, stories and questioning. I don't want a clear bad and good "ending" that most games provide, but I want the player to think about the decisions they make. It might actually be more beneficial to instead allow the player continue to the next level after an epilogue instead of restarting.

Why it will be fun: Violence is fun! So are minor moral dilemmas.

Final Notes: GDC has taken it out of me and my laptop got a virus. This post was half done before it crashed my computer. Thats why its just a touch late.